Archive for the ‘Tutorial’ Category

Paper Toy Tutorials

Tuesday, September 11th, 2012

POP QUIZ!

Would you appreciate step-by-step tutorials on the following topics?

  1. How to design paper toy templates
  2. How to customize existing paper toy templates using specific software applications
  3. What software to use when designing or customizing paper toys

Paper Toy Template Customization Tutorials

The reason I ask is because I have been meaning to make them for some time now, and more importantly, some of you have requested for them at some point.  I just haven’t found the time to do them just yet, but if a lot of you would find those tuts useful, then I’d really consider doing them sooner than later.

One more thing, if I do release those tuts, which applications would you prefer featured in them?

  • Adobe Photoshop
  • Adobe Illustrator
  • Blender3D (Open-source)
  • Gimp  (Open-source)
  • Inkscape (Open-source)
  • Pepakura

For apps NOT in the list above, you’ll have to look elsewhere as I am not familiar with any of those.

Let me know.  Just sound off in the comments section.

Cheers!

 

 

Tips n’ Tricks: The Assembly Instructions Page Is Now Up!

Sunday, June 17th, 2012

Hi All!

I mentioned in an earlier post that I was going to create a page on this site with information on how to assemble the paper toy templates released from this blog.  Anyway, I just want to announce that that page is now up and that you’ll find a number of tutorials in there already.  Some are linked to old tutorials, some are brand new, and some are still to come.

Go to the Assembly Instructions Page

Just click on the Assembly Instructions page on the right to access the tuts.

Cheers!

 

 

 

How to Throw a Paper Airplane – the Record-Breaking Way.

Saturday, January 15th, 2011

Usually, when you throw a paper plane, you do so by throwing it in the direction that you are facing.  If you’re normal like me, you’d throw it forward and a bit upward… then watch it crash shortly after.

Let 'er rip!

For some paper plane geniuses out there, that is the wrong way to do it.  Not if you want to keep your plane afloat as long as possible.  Simple solution, if you want your plane to stay up in the air as long as possible, throw it as far up as you can, then watch it glide down back to mother earth.

Hang time success requires a good mix of force, technique, and model.  You provide the force, this tutorial shows you the technique, and for the model.  You can use this record-breaking paper plane by Ken Blackburn.

Quick, go try it out!

Designing a mascot for a Paper Toy site Part 4 – Voila!

Wednesday, January 20th, 2010

Welcome back!

This is the last part in a series of posts that present my very rough, untried and untrue paper toy creation process, from the basic idea, to 2D, 3D, then reality! In case you want to see how this all started, click HERE to go to Part 1 of this series.

So I printed out the template that I did from my last post and came out with this beauty (my first ever paper toy – Yeah!).

Rondo the first

Rondo "the First"

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Designing a mascot for a Paper Toy site Part 3 – Pepakura!

Saturday, December 19th, 2009

Pepakura, I think it means “Paper Craft” in Japanese, just a guess.  I could be wrong though so don’t take my word for it – no, Babelfish wasn’t helpful, I cant read Japanese even if I wanted to.   My friend Sam who speaks and reads Japanese says it’s a diminutive of PEPAKURAFUTO! which means Origami.

This is part 3 in a series of posts that present my very rough, untried and untrue paper toy creation process, from the basic idea, to 2D, 3D, then reality!  In case you want to see how this all started, click HERE to  go to Part 1 of this series.

In my previous post, I’ve decided to use this opportunity to try out Pepakura for this tutorial series. I took notes AND screenshots.  Hopefully some of you find them useful.

Logo-Pepakura

Paper Toy Template Maker

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Designing a mascot for a Paper Toy site Part 2 – Fold Layout

Tuesday, December 8th, 2009

You cant create a paper toy if you cant figure out how best to lay out your desgin on a piece of cardboard in a manner that allows you to easily fold it from a flat surface into something 3 dimensional.

This is part 2 in a series of posts that present my very rough, untried and untrue paper toy creation process, from the basic idea, to 2D, 3D, then reality!  In case you want to read part 1 of this series, click HERE.

Knowing where each part of the paper toy goes on paper can ease the design process.  I’ve discovered an old school tool that can help out with just that.  Sure most people will be happy with the usual trusty old blank sheet of paper and pencil, but having a paper with pre-ruled lines can definitely improve things, at least I think so.  That being said, without further ado, I give you:

Old School Graphing Paper!

Old School Graphing Paper!

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Designing a mascot for a Paper Toy site Part 1

Thursday, December 3rd, 2009

I’ve always wanted to have a cool looking site mascot.  Now, because of Paper Toy Adventures, I get to make one.  This mascot is of course intended to be part of my site logo, just to give it more “oomph” and personality.  Since I wrote this post after I set up this blog, you can already see the final result on my header, but I’m sure you knew that already.

This is the first part in a series of posts that presents my very rough, untried and untrue paper toy creation process, from the basic idea, to 2D, 3D, then reality!

(more…)

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