Guess who’s coming… (WIP – Men of Action! continued)

November 29th, 2010
Oh  yeah!

Oh yeah!

This is a continuation of a post from a while back – it was then followed by Ben10 and GenRex.  This dude is next!

That’s right, the graphics are finally done, and so are the accessories – I was able to include a rifle, 2 pistols, a knife, flash bangs, and the stinger – on second thought, maybe I should include C4 explosives instead of the extra pistol – what do you think?

From here, I just need to test the product and he’s all yours.

One quick question, just so I place the right name in the title block of the paper toy template – should I call him “Snake” or “Solid Snake” or something else?  I’m not that familiar with the entire series or the storyline, I even heard “Snake Eater” at some point, “Twin Snakes” too.  I would really appreciate further clarification please, thanks.

Check back in a couple of days.

Cheers!

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The Brute! A brand new template Part 2

November 24th, 2010

I posted a while back that I was working on a new template – a few actually, but I only blogged about the “Brute” that time.  For a quick trip down memory lane, go HERE

For those of you who missed it and were too lazy to check (shame on you)!  As a quick review, the “Brute” is a template with top-heavy proportions.  I find those type of characters, cool, fun, interesting to draw and even more interesting, in my opinion, as a paper toy.  So I tried designing a template and in the process, experimented with a couple of options:

brute01

First-Hmmm....

Second - Do you think I should make  his legs a bit longer? His head a bit smaller? His arms a bit thicker?

Second - Do you think I should make the legs a bit longer, the head a bit smaller, and the arms a bit thicker?

The first one worked out fine, but it felt like “blah” to me.  The second one however, I found more exciting, but somehow feels a bit off.  Probably due to the proportions or something, I’m not quite sure yet.  I’ll probably play around with the shape a bit more.  I cant say I’m satisfied with it just yet to merit an official release.

How about something like this?

How about something like this? Going headless?

Do you agree that the shape is a bit off or does it look fine to you?  As of the moment, I’m leaning on the “no heads” version, the proportions kinda fit.  What do you think?  I’ll do a couple more experiments and let you know how it goes.   In the meantime, how about some audience participation – any suggestions for characters to use this template on?  Let me know – I make no promises, but still, it’s great to hear from you.

I’ll list down some ideas, just to get the ball rolling:

– HULK?
– KRATOS?
– JOHNNY BRAVO?
– COLE BLAQUESMITH?

– …

Plus points to anyone who knows from which C.B.-pencilled COMIC Cole is from. 😉

That’s all for now.
Check back soon.  Tell your friends.
And dont forget to comment (you know you want to) – I want to know what you’re thinking.

Cheers!

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Props Part 3 – Ranged Weapons: Guns and Rifles

November 22nd, 2010
Oh yeah! We can now do rifles...

Oh yeah! We can now do rifles...

Alright, part 3 of this ongoing series of props and accessories. Last time was about melee weapons, this time this post is all about getting to use cool-looking “thunder-sticks”.

Figuring out how to make the toy grip one-handed pistols was easy.  It essentially has the same mechanic as the melee weapons.  Just insert into the slot in the hand and you’re good to go.

Dual pistols! Always cool in my book!

Dual pistols! Always cool in my book!

The two-handed rifle was a bit trickier – I had to figure out how to make both hands of the existing template grip the same gun.  I eventually ended up with one of the hands gripping the gun handle while the other one was wedged in a notch that I made in the gun.  The result looked fine to me, plus it works well with the current series of templates – Win!

This of course means I can now release toys that use these types of accessories (Yay me!).  Watch out in the next few weeks to see what I come up with.

blahIf In case you’ve been following along the past few weeks, any guesses on which character is going to be next?

That’s all for now.  Cheers!

Go check out:
Go to Part 1 of this series!
Go to Part 2 of this series!

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Gray Fox Paper Toy from Metal Gear Solid

November 19th, 2010

To augment my series of posts about paper toy props and accessories.  I’m releasing a series of toys that have accessories.  The first one is Gray Fox from the Metal Gear series, I don’t know from which version of the game specifically, but I do know it’s from the one that came out when the Sony PS1 was the reigning king of consoles.

The coolest Cyber Ninja Dude ever!

The coolest Cyber Ninja Dude ever!

Well, Gray Fox is out, I think you can guess which character with a bunch of accessories is coming next.  My question is, which version to release – the younger or older one (gray hair and a mustache)?  Any preferences?  Let me know.

So who would win in a match? Gray Fox or Ninja Gaiden?

So who would win in a match? Gray Fox or Ninja Gaiden?

You can download the template here. Subscribe to this blog to receive the password in the mail and gain access to the downloads section.  Registration is free, just enter your email address in the subscribe field at the right-hand side of the page header.

Links to the props and accessories posts I made mention of earlier – Here and Here.

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Paper Toy Improv Kit

November 18th, 2010

I posted just the other day about a paper toy improvisation activity.  I enjoyed it so much that I put together a special kit.

My improv kit (with Pike - the smallest paper toy from PTA)

My Improv Kit (with Pike - the smallest paper toy from PTA - yet to be officially introduced)

Voila! The tools of the trade...

Voila! The tools of the trade...

There you go.  From left to right  – a small steel ruler, scissors, an old plastic card (partially hidden under the scissors for bending paper – tell you more about it next time), a bunch of tweezers, a cutter, and a clutch pencil.  Just wanted to share. Cheers!

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Paper Toy Improv #1- Spacecraft

November 15th, 2010

Vinsart, a very talented artist and paper toy enthusiast came up with a very brilliant idea!  Go check out his blog post at Nice Paper toys to read about it!

Paper Toy Improv! Design a paper toy from any piece of paper. You can create whatever form you like but you can only use the following tools:

  • Paper /card stock / whatever is lying around
  • Scissor
  • Craft Knife
  • Pencil
  • Ruler

That’s right, no glue or software to help you.

So I decided to try it out.  I have a whole bunch of unused business cards lying around so I experimented with a couple.  Below is what I came up with!

Paper Toy Improv 001 Ship 1

Paper Toy Improv 001 Ship 1

I think the ship took me about 10 minutes to complete – drawing a quick “template” on the card, cutting, folding, and a whole lot of “scissoring”.  Not bad I think.  I might release an official non-improv paper toy based on this “piece”.

Needless to say, I had a lot of fun.  I found it sort of liberating.  I suggest you try it out.  Cheers!

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The ongoing list of game character concepts and game ideas that would be perfect for them… – #1: The Teleporter

November 13th, 2010

Okay, here we go!  Game character concept number 1 – The Teleporter.

Have you seen Nightcrawler in “X2: X-Men United” movie?  If so, you’ll know exactly what I mean.  Go check out this YouTube video clip to refresh your memory.  After that, view this other great example “Jumper” with that dude who played Anakin a.k.a. Vader V 1.0.

Excerpt: I just realized as I’m writing this post that there’s a game called “Portal”, and from what I understand, allows players to create gateways through walls, and the player gets to choose which wall he passes through and exit, resulting in a teleport. Very sorry to all you “Portal” fans out there, but I never had the pleasure of playing the game, so what I share in this post may have been done already.

Anyway, so why not use teleportation as the main ability of the main character in a game?  Yep, aside from the character using the ability to dodge and evade, why not push it a step further and use it as an offensive power:

How about this – the main character slashes at an opponent and teleports the body part that was slashed to somewhere else (opponent’s elbow is somewhere else all of a sudden) – instant decapitation. Eat your heart out Wolverine.

How about the reverse?  If the main character is at the receiving end of an attack, why not port the body part about to get hit somewhere else, and just bring it back a split second later?

Or how about porting the range attacks of the enemy, and using it against them?

Enemy fires at the hero...

Enemy fires at the hero...

Hero teleports with the projectiles...

Hero teleports with the projectiles...

Hero appears in a different part of the screen...

Hero appears in a different part of the screen...

Voila, recyclable bullets!

Voila, recyclable bullets!

Yes! Exactly what was being done in the “Jumper” movie.  It would also be cool to switch from location to location and bring a bunch of objects along – Get fired at on the roof, port out and bring the bullets with you inside the warehouse (one level down) to hit target B (dead B), then port out with target C (who’s about to fire at you) back to the roof and put target B just a few feet off the roof (midair but still at the same height as target A), position him so that his gun points at target A when he fires (dead A), then just let C fall (dead C).

Still with me? Yeah, that was a bit confusing, but still, I think that would make for a cool character and game 😉  What do you think?  Let me know.

That’t it for now.  Plenty of stuff to watch out for next week, so check back soon.  Cheers!

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Props Part 2 – Melee Weapons

November 9th, 2010

This is part 2 of a series of posts that focus on paper toy props. In part 1, I set out to find the best way (In my opinion) to incorporate melee weapons in my toy designs without having to use glue – This is so I (or you) have the option to remove or include “handhelds” from the toys whenever they want to for whatever reason.

I experimented with 3 ideas (feel free to go to part 1 to review them) below are the results.

adfadf

This is how the experiments looks on one side...

sdfa

and this is how they look when you flip them over.

All experiments look good from the images above, but personally, I’d say the most stable one is experiment A (first from left). By stable I mean the grip is tight and that you wont need to worry about the prop sliding out or falling off.

To be honest, I was hoping for experiments B and C to do well because using them would feel more natural – meaning you don’t have to print an extra “appendage” just to make sure the handheld stays in place, since the appendage isn’t really part of our anatomy. But this is exactly the reason why I am doing these experiments – to find out which works best then stick with them.

Above: What I mean by extra appendage.

Above: What I mean by extra appendage.

Anyway, in the future, I’ve decided to go with option A whenever I design a paper toy that requires melee weapons. Note that I will standardize the sizes of all the props, allowing you to switch weapons from 1 “wielder” to the other.

Not quite the 3 Musketeers, but close enough!

Yep, having melee weapons definitely opens a lot of possibilities.

That’s all for now. Expect a paper toy with a weapon in a few days. Check  back next week for part 3 in this series where I experiment with guns and rifles (by rifle, I mean the kind that needs to be held with 2 hands). Should be fun. See ya!

In case you’re interested:
Go to Part 1 of this series here!

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The ongoing list of game character concepts and game ideas that would be perfect for them… – Part Zero

November 6th, 2010
Nice picture, I think apt for this post. Credit goes to the artist who I couldn't track down despite my efforts. Cheers!

Nice picture - very apt for this post I think. Credit goes to the artist who I couldn't track down despite my efforts. Cheers!

A while back, way, waaaay back, I came across a site owned and run by the VERY TALENTED squidi (Quick, go check the site out if you haven’t yet, just come back after, I’ll be right here).

In his site is a very entertaining digital comic series (I strongly recommend it), some free game art assets, as well as a collection of unique game concepts and mechanics. The “300 Hundred Mechanics” (not at all connected to the Frank Miller movie) are game ideas that developers can incorporate in their games. Some have done so, though I’m not aware of all of them, but I do know that nitrome (a VERY TALENTED game dev studio) has done a couple of games based on some of the mechanics. Note that I haven’t been to the site for a while, so I could be wrong, feel free to correct me if I am.

In case you didn’t know, I make games for a living. For me, conceptualizing a game starts with a mechanic or a character or both (needless to say, a lot of times, clients dictate what game or character to make LOL). I was thinking, why not come up with a bunch of character concepts as well as game ideas that would be perfect for them to be in? I’ll put the ideas in a list (for all to review and criticize). If a concept happens to be good and interesting to follow-through, maybe we’ll release a game based on it.

Just a quick disclaimer – I DO NOT guarantee that all the character ideas featured in the list will be original. I’m only human after all, I cant possibly know all the game characters already out or still in the minds of creative thinkers as yourself. Some will be completely new, some will be based on existing characters but re-imagined in a different way, while some I’ll probably place in a different type of game. I’m only human after all, my ideas cant all be original. I am only sharing my version of an idea, and hopefully a couple of them will be good. Call it a “Wouldn’t it be cool if…” type of series of posts.

Assuming any game developers out there reading this post think any of the ideas are good, you’re welcome to use them in your projects, just give PTA some credit or at least a link back or something. Just so other interested people can check out the list themselves and maybe take a small idea and turn it into a cool gaming experience that will benefit everyone. Oh, and don’t forget to send us links so we can check out your masterpiece. 😉

Of course, this site being primarily focused on toys made of paper, why not create paper toys of the characters. Yep, that’s a definite YES, but only a choice select though, can’t possibly do them all. So, check back next week. I intend to make this a regular weekly post. I’d really like to start a dialog with a bunch of creative minds out there. I look forward to all your comments, feedback, and ideas.

Cheers for now!

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Props Part 1 – Melee Weapons

November 3rd, 2010

Paper toy heroes have got to have weapons. So let’s make some.

This blog entry kicks off a new series of posts that document some experiments that I’ve been working on. This series will particularly focus on weapons, equipment, props, and all those nice toys that heroes (and villains) love to use, specifically designed to be used in tandem with the toys that have been released and will be released on this blog. In addition, I hope this series is useful for the other paper toy artists out there.

Naturally, I’ll be releasing toys of characters that make use of what I’ve learned from each of the experiments. So check back from time to time to see which characters turn up.

The first part is all about weapons intended for melee combat. What I’d like to accomplish here is to figure out the best way (in my opinion) to allow paper toys to hold weapons without having to glue them. This way, the paper toy enthusiast (you and me) will have the option to remove the “handhelds” whenever necessary for posing or play.

It’s all about the grip, and I tried 3 options in this experiment. Check out the image below.

Grip Diagram, options 1,2, & 3

Grip Diagram, options 1,2, & 3

As you can see, we have 3 columns, one for each option that I experimented with. The first row of each column shows how each is laid out on paper. the 2nd shows how the grip mechanic is supposed to be folded – options 2 and 3 have an “overlap/slip mechanic” while the first one has an insertion point. The 3rd row shows how the grip is supposed to function when the toy is already gripping something (I am refering to the gray bars in the diagram of course). Note that the last row of option 1 should have clenched fingers, but I opted not to present it that way to illustrate how the “insertion point mechanic” works.

That’s how things are in theory. Find out next week what works best among the three. Cheers for now!

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